Interview: Helping a fallen star find its way home in Pode | News

NUK: What made you want to bring Pode to Nintendo Switch?

LS: We have always considered Pode to be a living room friendly game. We started developing the game three years ago, before the Switch came out, but we were very determined to think about developing for consoles first. When the Nintendo Switch came out we just went “Hello?!! This is perfect for Pode!”. We love how seamless it is to change between small and large screen. And we adore how co-op friendly it is! Of course we wanted to get straight on it!

NUK: With its co-op puzzles and exploration, Pode looks like a great game for fans of local multiplayer. Do you think this is something you can get into if you’re playing solo?

LS: Well, I certainly do! When I’m playing through the game single player I sometimes curse like a sailor and call the game designer a sadist, but that’s only because I find the puzzles hard. Switching between characters is actually very easy and we’ve implemented a lot of mechanics where you can control both characters at the same time.

This has been very important to our Lead Game Designer, Henrik Haugland, and he’s done a wonderful job making it an enjoyable single-player game as well as a great couch co-op!

NUK: Sounds fantastic! Thanks for taking the time to chat with us!



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