Interview: Cooking up chaos in Overcooked: Special Edition on Nintendo Switch | News

NUK: Overcooked: Special Edition will also make use of Nintendo Switch’s HD Rumble. What do you have planned for that?

PD: We’re excited to experiment with it! From my point of view what HD Rumble allows you to do is a completely different kind of force feedback. It allows you more ways to communicate to the player. You can tell them when something is on fire or when something is about to burn out. You don’t even have to look at the screen or listen to the audio, you‘ve got something that instantly tells you something about the game. That great, particularly for a game like Overcooked, when the actions are so quick and so fast and you need to communicate the gameplay instantly.

OD: Also, it’s a kind of communication that is direct to an individual player. For Overcooked, with its shared-screen co-op and many players on-screen, that extra fidelity is very useful.

PD: As a side note I think it would be really cool for developers to actually build games around HD Rumble. It would be really interesting to have a game where you’re all looking at the same screen, but the game is communicating silently to one player to say, you know, ‘you’re it’ or something. Like a game of Werewolf or something like that, where it’s telling you you’re a werewolf just by a subtle rumble in your hand.

NUK: You’re giving away a good idea to other developers here!

OD: Well, someone needs to make it so we can play it!



Content originally posted Here this is not owned by The Video Games

[wp-discord server_id=”158250020301307904″ theme_class=”wpd-white” member_count=”0″]

What do you think?

Written by The Video Games

This Video Games, Picks news from around the web and posts this for you, The content you have just read was posted from a great place be sure to support them and visit the source link.

Leave a Reply

GIPHY App Key not set. Please check settings

Titanfall 2 (PS4)

This Week on Xbox: April 21