“I’m lookin’ at you, Korok Seeds”: Former Diablo and Ghost of Tsushima dev outlines what makes a good collectible, and dunks Zelda: Breath of the Wild’s worst grind into C tier

Sometimes, hoovering up every possible collectible in a game can be incredibly satisfying, giving you a real sense of accomplishment for finishing the busywork you didn’t technically need to do. Other times, it can be a frustrating, boring nightmare, and developer Joe Morrissey has set out the key points he thinks separates the two, and surprise surprise, The Legend of Zelda: Breath of the Wild‘s notorious Korok Seeds aren’t a glowing example.

Morrissey served a designer on Ghost of Tsushima and inFAMOUS: Second Son, worked on Diablo 2 and 3 (including on the story for 2’s Lord of Destruction expansion), and more, and as reported by PC Gamer, he had some big things to say about collectibles during a talk at this year’s Game Developers Conference.



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