Assassin’s Creed Syndicate Review

Assassin’s Creed Syndicate

 

 

Assassin’s Creed Syndicate is the 9th major instalment in one of the most successful and loved franchises which has seen us introduced to many of the historical figures of the last 800 years. Set in 1868 at the peak of the industrial revolution, Assassin’s Creed Syndicate follows the story of twins Evie and Jacob Frye as they battle to free London from the grip of the Templars.

For the first time in any of the main Assassins Creed Games, we can play as a female character; we can also for the first time switch freely between both main characters Evie and Jacob. Evie is the more intelligent twin and relies on her stealth and wit, while Jacob is more hot headed and is more adept at close quarter brawling.

In Assassin’s Creed Syndicate we have London split into 7 boroughs, Whitechapel, City of London, The Thames, Southwark, Lambeth, The Strand and Westminster. Each area has a number of tasks such as Templar Hunts, Child Liberations, Bounty Hunts and Gang Strongholds all of which must be completed to liberate the borough, each area also has a leader which must be defeated in a gang-fight and then the borough is free from Templar control.

More historical characters are revealed to us in Assassin’s Creed Syndicate including Charles Dickens, Charles Darwin, Alexander Graham Bell, Florence Nightingale, Duleep Singh, Sargent Fredric Abberline and Queen Victoria.

Fortunately there is much less interaction with the modern day, which I can only say is a good thing; personally I hate the interaction with Abstergo and the modern day in previous Assassin’s Creed games, but that may just be a personal thing.

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Ubisoft have maintained the same button set up in Assassin’s Creed Syndicate as in previous games, which makes getting to grips with the controls relatively easy if you have played any of the previous games. If you haven’t played Assassin’s Creed before it is quite a simple layout and you can quickly master the strike and block combos in general, running and climbing are all relatively straightforward.

If you have played many of the recent games like Batman Arkham Knight or Mad Max, you will find the controls feel familiar; Many of the games around seem to be using the same play mechanics, are all games going to become uniformed in their combat style? and if it was the case would this be a bad thing, in my opinion it would not as it would make life a lot easier.

Combat can be a little tricky as you advance through the game and I found the controls were less reactive to the more complicated combinations. Also when attempting to run when in close combat can be very frustrating as I climb when I want to run and when I try to drop I swing around the wall, this has led me to losing contact with the target, when I am in a fight with multiple targets all trying to prevent me from kidnapping their boss.

“Assassin’s Creed Syndicate is more like a top end

‘Pixar Movie’ than a video game”

 

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I can only call the graphics of Assassin’s Creed Syndicate “Outstanding” this is more like a top end ‘Pixar Movie’ than a video game.  If you are anything like me you will go sightseeing in London, but don’t expect the London we all know today, while many of the landmarks remain exactly as they were in 1868 many don’t.

Lighting is spot on the mark, right down to the paraffin lamps, which flicker in a very realistic fashion. The reflection in water is near perfect and the smoke which there is rather a lot of is right as well. Ubisoft have conveyed the atmosphere of the industrial revolution to perfection and the poverty that affected parts of London, while still capturing the feeling of opulence in the more up-market areas of the capital.

Foliage, Trees, Brickwork, Water and Clothes are all spot on and only add to the realistic feel of the game, even the effect of rain in puddles is near perfect.

One of the most imposing and impressive landmarks of London is the Houses of Parliament, this was one of the first places I visited in Assassin’s Creed Syndicate. The graphic reaction of this London icon is stunning to say the least, the architecture has been captured to near perfection, as have all of the famous landmarks, I have seen photographs of the Palace of Westminster that are not as stunningly impressive as the image in this game.

Assassin’sMost of the sound in the game is excellent, most but not all, for example the sounds the characters make when climbing does become irritating after a while as it never changes no matter how short or long the climb.

Footsteps change sound depending on the surface you are walking or running on, grass sounds different to mud, and mud sounds different than cobbles. When you walk on wood there is a slight echo, and when you walk through leaves there is the swishing sound that I used to love in autumn as a kid.

The sound of wind and rain are excellent, and when in or close to factories it is just about spot on the mark. Even in the streets there is a lot of sound that you can’t quite put your finger on but you know is there, like in any city it is filled with noise, this has been captured very well in Assassin’s Creed Syndicate.

The soundtrack is good and you can get access to download it from 30G from Ubisoft Club, when you reach a certain point in the game. Ubisoft have captured the ambiance of 19th century London and this helps the player to become immersed in the game play without making it your main point of focus.

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Each of the historical characters has a sequence of missions; add to this the main missions and the side missions and you will not be surprised to know you will not finish this game in a couple of hours. You quickly become immersed in the story and game play, and feel you are part of the community in London in the 19th century, albeit that none of us are actually Assassins.

I personally found it an advantage to play as Evie most of the time and I only switch to Jacob if I know I am about to get into a fight. Assassin’s Creed has always been about sneaking about and as Evie is more attuned to stealth it makes sense to play as this character. Evie is also hell bent on finding the ‘Piece of Eden’ and most of her interactions in the game focus around this fact. Jacob is more interested in bringing down the Templars, physically stronger than Evie, Jacob is more inclined to hit first and ask questions later.

There are some interesting parallels in Assassin’s Creed Syndicate and the modern day, in an early mission for example, you are trying to remove illegal opium from the streets of London, where you need to track down the drug dealer then trace this back to the source and eliminate the entire supply chain, which ultimately is all about cleaning up London, something that has not really changed in 150 years, although sneaking around on London’s rooftops with a hidden blade assassinating drug dealers today would be frowned upon to say the least.

One thing that I did find a little disconcerting is the effect of firearms in the game, it can take 3 -4 shots to kill an opponent unless it is a headshot which will be a ‘one shot kill’. Yet with a throwing knife it takes 2 shots to kill or a single knife to the head.

There are some very nice animated multi-kill sequences in the game, if you can get 2 or more players into near death status in a brawl, killing one will trigger a multi-kill animation, which although quite brutal does have a morbid sense of achievement when you take out 5 or 6 opponents.

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There is no Companion App or Multiplayer in Assassin’s Creed Syndicate, which I was personally a little disappointed with, as I enjoyed the 4 player Co-Op in Assassin’s Creed Unity, but I do think I was in a minority. I never enjoyed the Multiplayer in any other Assassin’s Creed game so I am not that overly disappointed there is not one in Assassin’s Creed Syndicat

What do you think?

Written by Jon Scoular

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